Thursday, September 03, 2009
Here's my 2nd pass, now on 1s. I disabled the tail for now as I'm working from the body's core outward. Added quite a bit more weight to the run and delayed the upper torso during the passing position, as well as further delaying the shoulders and head. This makes it much more organic and you can feel the contact better. Still need to adjust the legs a little to get the push-off of the feet, and then it's off to all the little extra details like ears, hands, toes, tail, and then facial.
Monday, August 31, 2009
Here's a work-in-progress playblast of a run cycle I've been doing in Maya. I initially started off animating it straight ahead, similar to how I approached the sack hop and soccer kid runs in 2D. It worked pretty well, just took some adjustments after. This was on 2's, now I'm inbetweening it on 1's while making changes and tweaks to it like delaying the individual parts more, fixing the tail so it actually works, and other such things. Stay tuned for more updates on this one.