Monday, August 31, 2009
Here's a work-in-progress playblast of a run cycle I've been doing in Maya. I initially started off animating it straight ahead, similar to how I approached the sack hop and soccer kid runs in 2D. It worked pretty well, just took some adjustments after. This was on 2's, now I'm inbetweening it on 1's while making changes and tweaks to it like delaying the individual parts more, fixing the tail so it actually works, and other such things. Stay tuned for more updates on this one.